waco resurrection
artist(s): C-Level country of origin: USA technology: PC based/Torque game engine website: http://www.waco.c-level.cc/
WARNING Please be aware that particular Games Lab works may disturb some visitors. Waco Resurrection includes medium level animated violence. Opinions expressed in all games are those of the artist/s
Created by C Level, a collective of game artists, Waco Resurrection is the first of a series addressing ideological conflict. Voice-activated customized helmets help players enter the mind of cult leader David Koresh. You must defend the 1993 Branch Davidian compound in Waco, Texas. Enemies include not only skeptical civilians and government agents but also internal intrigue and other player-Koreshs. Waco Resurrection is a complex artwork that explores the borders between video game culture and real life.
artist statement As predicted by his Branch Davidian followers, Vernon Howell (aka David Koresh) has returned to Mount Carmel for final battle. Revisiting the 1993 Waco, Texas episode, gamers enter the mind and form of a resurrected David Koresh through custom headgear and a voice-activated, hard-plastic 3D skin.
Each player enters the network as a Koresh and must defend the Branch Davidian compound against internal intrigue, skeptical civilians, rival Koresh and the inexorable advance of government agents. Ensnared in the custom 'Koresh skin', players are bombarded with a soundstream of government 'psy-ops', FBI negotiators, the voice of God and the persistent clamor of battle. Players voice messianic texts drawn from the book of revelation, wield a variety of weapons from the Mount Carmel cache and influence the behaviour of both followers and opponents by radiating a charismatic aura.
The Endgames series incorporates elements of subjective documentary and speculative fiction with new interactive technologies to create a visceral gaming experience focused on extreme psycho-social phenomena. The series hopes to present both player and viewer with immersive apocalyptic experiences that prompt reconsideration of the phenomenal possibilities inherent in ideological conflict.
return to state of play
|
|
|