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fahrenheit are videogames the future of storytelling?

 image from farenheit
Farenheit
A work of 'interactive drama', Fahrenheit is a paranormal thriller where your actions modify the story.

Designed to build a powerful connection between player and the on-screen action, every turn and every micro-decision you make has serious consequences for story and player.

To write Fahrenheit's 2000 page script, designer David Cage used a writing technique called 'bending stories', allowing the player to stretch areas of the story without breaking the quality and pacing of the storytelling.

Join our panel as they compare narrative experiences, discuss the game's storytelling mechanisms and reflect upon interactive drama and the future of games.

Speakers include David Tiley (Filmwriter and Editor Screen Hub), Christian McCrea (Cinema Studies, University of Melbourne), Jeremy Boxer (Resfest) and Chair Helen Stuckey (ACMI).

Presented by ACMI. Image coutesy of Atari

Dates   Sat 19 Nov 2005, 2.30pm
Location  
Admission   Free
 
 
 
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