 |
| Mass Effect |
Explore the art of machinima filmmaking and its dynamic relationship to videogames when the world's top machinima filmmakers gather to talk about their work.
Machinima Festival Reels 1 & 2
Screenings of highlights from the first European Machinima Film Festival presented by Frank Dellario, Academy of Machinima Arts and Sciences.
Taking Over the Sandbox: Machinima as a Live Environment
In a day of online gaming, relationships are forged, current events discussed, narratives recorded and, occasionally, games are played. Here, the crew of a talk show can feel pretty vulnerable. But along with the perils come unique opportunities in participatory media. Presented by Chris Burke, director of
This Spartan Life.
Blending and Bending Mediums: BioWare's Mass Effect
As videogames have matured, the cinematic language has become increasingly prevalent as a way to convey narrative and emotion. Armando Troisi, lead cinematic designer, BioWare, will discuss what narrative design considerations are made in game development and will further explore the balance of cinema and games.
From Quake to Carnegie Hall: An ILL Clan Journey
Frank Dellario's career is an epic adventure that spans the entire history of machinima. A founding member of the ILL Clan, he has produced and directed numerous machinima projects for clients such as CBS, Paramount, Universal, Warner Bros, MTV, Intel and Microsoft.
How Machinima Changed Everything: Indie Film finds World of Warcraft
Filmmaker Ezra Ferguson of Rufus Cubed explains how his tiny production house enjoyed incredible success and unexpected tragedy in the budding art form of machinima, and more precisely,
World of Warcraft machinima.