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| Hell Boy |
Taking
Hell Boy by Krome Studios Australia as its case study this session examines the journey from book to film to videogame.
First brought to the screen in animated films and more recently in Guillermo del Toro's feature film, Mike Mignola's comic character has now traversed a wide range of mediums.
Chaired by Angela Ndalianis (University of Melbourne), see behind the scenes with designers from Krome to learn how they handled the complexities of working across platforms.