|Game geeks get physical at AGDC 2004|
Thursday 1 December - Saturday 3 December 2005
Dive in for all the latest computer game developments in Australia's peak forum for the games industry.
As Australia's leading space for celebrating games culture, ACMI is proud to host the Australian Game Developers Conference 2005.
This years AGDC will feature international guest speakers behind some of the world's most popular titles, including World of Warcraft, Halo 2, Half-Life 2, Neverwinter Nights, Star Wars: Night of the Old Republic and Baldur's Gate.
ACMI Cinemas and BMW Edge, Federation Square
Check out full program at http://www.agdc.com.au/
Creative Director, Eidos, UK
Ian Livingstone is the Creative Director at Eidos and a leading pioneer of interactive entertainment. In 1975 he founded Games Workshop Ltd with Steve Jackson and launched Dungeons & Dragons in Europe and the Games Workshop retail chain. In 1977 he launched White Dwarf, the UK's first interactive games magazine, and was its editor for 5 years.
In 1982, again with Steve Jackson, he wrote the first in the series of Fighting Fantasy interactive gamebooks that sold over 15 million copies in 23 languages, including his own best-selling Deathtrap Dungeon. In 2002 he was awarded the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry.
Joint CEO, Bioware Corp, Canada
Dr Ray Muzyka is the Joint CEO and Co-Executive Producer at BioWare Corp. He co-founded BioWare in 1995 with the other Joint CEO at BioWare, Dr. Greg Zeschuk. Ray and Greg were the Co-Executive Producers on Baldur's Gate, Shattered Steel, MDK2, MDK2: Armageddon, Baldur's Gate: Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Throne of Bhaal, Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide, Neverwinter Nights: Hordes of the Underdark, Star Wars: Knights of the Old Republic (Xbox and PC) and the recently-released Jade Empire.
Vice President of Game Design, Blizzard Entertainment, USA
As Blizzard Entertainment® Inc.'s vice president of game design, Rob Pardo oversees the design of all Blizzard games. He served as lead designer for both Warcraft® III: Reign of Chaos® and World of Warcraft®, helping to turn both games into revolutionary genre-busting titles.
Leading a talented and highly experienced development team, Rob oversaw the design and implementation of all aspects of gameplay for World of Warcraft, the company's latest critically acclaimed blockbuster game and the world's most popular massively multiplayer online role-playing game in history.