Thursday, 1 February 2007

machinima film festival

Watch, discuss and meet award-winning creators of some of the latest and best machinima from around the world, when ACMI presents highlights from the 2006 international Machinima Film Festival (New York) on 24-25 February 2007.

Returning to ACMI for its second year, the Machinima Film Festival will also give fans opportunities to meet numerous local and international Machinima-makers including Eddo Stern (Landlord Vigilante, Darkgame), Jessica Hutchins (Landlord Vigilante), Gus Sorola (Red Vs Blue), Jason Saldana (Red Vs. Blue), Jacqui Turnure (Stolen Life),  Peter Rasmussen (Stolen Life), Fredrich Kirschner (Austria) who will be attending the festival to talk about their work and conduct workshops.

ACMI is also pleased to welcome Machinima Film Festival director and Executive Director of the Machinima Academy of Arts & Sciences, Paul Marino, who will present a full day showcase from the international Machinima Film Festival (New York).

A convergence of animation, computer game technology and filmmaking, machinima films are created within the virtual reality of a game engine.

Using sophisticated gaming software as the foundation, with its already beautifully realised 3D animated characters and landscapes, machinima-makers create animated films in real-time for a fraction of the cost of traditional computer generated imagery seen in multimillion dollar big budget studio films.
With the earliest Machinima films dating to 1996, machinima is still a very new art form, but its rapidly growing success over the last 5 years has seen many games developers starting to incorporate movie-making tools into their products. 

Now when you buy games such as Unreal Tournament 2004, Sims 2 and Half Life 2, you can use their in-house editing tools to make your own movie, post your results on YouTube (a fertile viewing place for the novice machinima viewer), and compete in major developer-sponsored filmmaking competitions.

Machinima techniques are also beginning to be used by Hollywood, with filmmakers such as George Lucas and Peter Jackson (both longtime videogame fans) using games engines during pre-production to create rough 'digital' storyboards of special effects-laden shots in a movie sequence (known as 'previsualisation').

While existing games engines have been used to create pre-visual sequences for the planes flying around the Empire State Building in the final scenes of King Kong, and the aerial combat scenes in Rob Cohen's Stealth,  George Lucas' Industrial Light and Magic company recently announced its development of a new previsualation tool created using a games engine as its base.  A collaboration between games developer LucasArts (sister company to Lucasfilm), the new ILM  'previs' software is already being utilised for forthcoming films.

Saturday 24 - Sunday 25 February, ACMI Cinemas
View event details 

Further information

Claire Butler
Communications Coordinator
[direct phone] 61 3 8663 2415 [fax] 61 3 8663 2498 [mobile] 0434 603 654
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