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As the first cultural centre in the world to have a dedicated games lab space, ACMI has been involved in the development and research of location based games.

One example of ACMI's successful leadership in the field is Scoot, produced to explore mobile phone technology as a playful way to engage with Melbourne's key cultural institutions. Scoot was created by artist Debra Polson through the Queensland University of Technology and produced by ACMI in collaboration with various cultural partners.

Such location-based gaming allows for the development of relationships between people and spaces. Participant awareness of Melbourne's cultural resources increases as they feel more comfortable engaging in the history and identity of the city via its arts institutions.

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