Untitled Goose Game horrible goose screenshot with farmer

Teaching with videogames: exploring character with 'Untitled Goose Game'

In this lesson, students explore characters as a central part of a storytelling and think about why audiences have so much fun playing from the point of view of a mischievous goose.

Students explore descriptive language for characters and develop their own plan for a character based on an animal.

Year levels: 3-6

Subject areas: English & Media Arts

Suggested duration: 1-3 lessons

Equipment you'll need:

  • Either Untitled Goose Game for students to play, or the teaser trailer and a way for students to watch it (eg. devices, projector or smartboard)

Download the full lesson plan

The lesson plan includes links to the Victorian and Australian Curricula, indications of lesson timing, and ideas for differentiation and assessment.

Untitled Goose Game (2019) - screenshot
Goose_amongst_roses.jpg
Untitled Goose Game laundry snatch
untitled-goose-game

In this lesson, students will

1. Watch or play Untitled Goose Game
2. Consider the way characters and their perspectives change a story, by imagining the game from different characters' perspectives
3. Create their own characters by drawing out and exaggerating the different characteristics of animals
4. Build a story around their characters

By the end of this lesson, students should

know...
about how an interesting character can be the starting point of a story
that videogames teams work together on ideas
that point of view is important in stories, including videogame stories, and can change the way we think about what happens in a story
be able to...
develop an original character using a simple image as a starting point
improve...
use adjectives to describe the different qualities of characters

Authorial credit

You are free to copy, communicate and adapt this lesson plan which was created by Kate Matthews and ACMI and licensed under a Creative Commons Attribution 2.0.