Games Resources
Features
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Game-o-rama! Collectors Gallery Game-o-rama! celebrates the art of collecting videogames and gaming memorabilia. Share your photos online with fellow gamers! |
Play Games
Games Showcase Links to the sites where you can play some of the best games featured in the Games Lab at ACMI between 2005 - '08.
Essays and Guides
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Game On In the catalogue essay for the Game On exhibition, Helen Stuckey traces the evolution of the video game.
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We Bleep This City Games writer and Lecturer in Games and Interactivity at Swinburne University, Christian McCrea writes about location based games.
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The History of SimCity After a long search for a publisher, Will Wright's SimCity made it to store shelves in 1989.
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Developing Your Game Idea Have you got an original idea for a game? These tips and tricks will help you to expand and develop your concept.
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Creating Machinima Paul Green talks with Paul Marino, Director of the Machinima Film Festival and Executive Director of the Academy of Machinima Arts and Sciences.
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Playing the Movies Games Lab curator Helen Stuckey writes about the relationship between games and the movies. |
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Game Makers Behind the games we play are designers, developers, artists, animators and other creative talents. Here they talk about their inspirations, the art, and the craft of game making.
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Game Genres Features a guide to game genres, a glossary of game terms and a short history of the development of video games. |
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Game Characters Meet Benson, Vauge, Eraserman and a host of other heroes and villains from our game character drawing competition. |
Past Exhibitions
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Get ready for Melbourne's must-see exhibition of 2008.
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A sensational selection of winners and nominees from the 'Sundance' festival for games.
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Discover the games of the pioneering Beam Software in this secret history of Australia's place in the rise and rise of the videogame.
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Take to the skies as the world's most beloved Manga character in these Tezuka-inspired games.
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Edgy, inspiring and direct from the 'Sundance for games'. Be the first to play these award-winning indie games.
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Explore the relationship between cinema and games in this exhibition of a decade of Machinima history.
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Direct from the 'Sundance for Games', be the first to play these edgy, inspiring and award-winning independent games.
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Get your trigger fingers ready for the second themed selection of computer games in our exciting interactive space Games Lab.
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Point and Tilt presents a series of experimental interactive games produced by the Australasian Cooperative Research Centre for Interaction Design.
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We all know that videogames are fun but can they make you think? The works in State of Play use videogames to engage audiences with a series of issues
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Projects
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Scoot Scoot is a location based game produced to explore mobile phone technology and as a playful way to engage with Melbourne's key cultural institutions.
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acmipark acmipark is an inhabitable online world that extends the public spaces of ACMI and Federation Square into the virtual. |
Project Joystick Competition Entries have now closed for ACMI and BigPond Games' initiative to give you the opportunity of a lifetime to turn your game idea into reality. What a game! What a competition! And here are the winners...
Links http://www.igf.com/ The annual Independent Games Festival aims to encourage innovation in games development and reward the best independent games developers.
http://blog.machinima.org/ Paul Marino's Blog - Thinking Machinima
http://www.machinima.com/ Watch machinima
http://www.igda.org/ International Game Developers Association
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