Point and Tilt mobile phone camera games

See the next generation of games at ACMI!

Wednesday 12 October - Sunday 11 December
Games Lab, Australian Centre for the Moving Image

Point and Tilt
presents a series of experimental interactive games produced by the Australasian Cooperative Research Centre for Interaction Design (ACID). 

 images for point and tilt

Cameras are now an essential feature of the standard mobile phone. The work in Point and Tilt has been created to show what possibilities camera phones may offer for new kinds of gameplay and interaction.

read about how it works

featured games 

HIT Lab NZ, 2005
Your phone becomes the racket hitting a virtual ball. The game can be played competitively or as collaborative gaming where players work together to achieve the longest continuous volley. It is an example of how Augmented Reality (AR)
technology can be used to naturally enhance face-to-face collaboration.

Mobile Maze
ACID 2005
Based on the traditional ball bearing maze game; guide a ball through a maze by tilting your phone. This game uses Camera Motion Flow tracking techniques to control the ball through the maze.

HIT Lab NZ, 2005
Virtual Lego-like blocks that you can manipulate with your phone.

Mega Marker
ACID, 2005
Reveal a gallery of cute AR characters by rearranging the blocks in this tangible interface. Could these magical creatures embedded in the ARToolkit markers be the Pokemon of the future?

Colour Block

ACID, 2005
A hands-on demonstration of colour theory; this simple tangible interface using the ARToolkit marker system allows you to blend colours and transform the appearance of Bearmonsta. 

Research partners in this project include Queensland University of Technology, HIT Lab NZ, University of Canterbury, New Zealand and the Australian Centre for the Moving Image.

 logos for point and tilt
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