See the next generation of games at ACMI!
Wednesday 12 October - Sunday 11 December Games Lab, Australian Centre for the Moving Image Free | |
Point and Tilt presents a series of experimental interactive games produced by the Australasian Cooperative Research Centre for Interaction Design (ACID).
Cameras are now an essential feature of the standard mobile phone. The work in
Point and Tilt has been created to show what possibilities camera phones may offer for new kinds of gameplay and interaction.
read about how it worksfeatured games ARTennis HIT Lab NZ, 2005 Your phone becomes the racket hitting a virtual ball. The game can be played competitively or as collaborative gaming where players work together to achieve the longest continuous volley. It is an example of how Augmented Reality (AR)
technology can be used to naturally enhance face-to-face collaboration.
Mobile Maze ACID 2005 Based on the traditional ball bearing maze game; guide a ball through a maze by tilting your phone. This game uses Camera Motion Flow tracking techniques to control the ball through the maze.
ARBlock HIT Lab NZ, 2005 Virtual Lego-like blocks that you can manipulate with your phone.
Mega Marker ACID, 2005 Reveal a gallery of cute AR characters by rearranging the blocks in this tangible interface. Could these magical creatures embedded in the ARToolkit markers be the Pokemon of the future?
Colour Block ACID, 2005 A hands-on demonstration of colour theory; this simple tangible interface using the ARToolkit marker system allows you to blend colours and transform the appearance of Bearmonsta.
Research partners in this project include Queensland University of Technology, HIT Lab NZ, University of Canterbury, New Zealand and the Australian Centre for the Moving Image.