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Schools and Computer Games Summit

Most school students play games. Most school teachers do not. 

There has been a proliferation of higher and vocational education providers offering Electronic Games courses over the last few years, but no corresponding increase in games study in schools. Many schools are still wary of video games, despite the powerful learning tools and interactivity that they offer, and their increasing preference as a learning method amongst primary and secondary school students.

It is also important to note that skills learned in the programming and 3D art and design paths of games development are increasingly portable, providing enabling skills transferable to a growing number of industry areas.

This summit will be a highly practical day -  for teachers, careers advisers, game developers, educational leaders, researchers, parents, and anyone interested in game literacy -  focussing on strategies for the incorporation of video games into the curriculum.
It will also look at games as a media form that can be critically examined, and investigate how students - by making games themselves - can explore the development process.

Further details and registration forms are available at the Australian Game Developers Conference website.

Presented by ACMI and The Academy of Interactive Entertainment Ltd. and the Australian Centre for the Moving Image in association with the Australian Game Developers Conference

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Dates   Wed 30 Nov, 2005
Location  
Audience  
Admission   Tickets $120 (inc. lunch & refreshments)
 
 
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