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castle crashers

Developer: The Behemoth, United States, 2006
IGF Award: Winner of Excellence in Visual Art, Winner of Audience Award

image from castle crashers
Castle Crashers. © The Behemoth, 2006

Mayhem never looked so good as in this mix of RPG and adventure action.

This smashingly good fun adventure has hand drawn high-res illustrated visuals featuring the unique 2D cell animation style of Dan Paladin from the Behemoth.

Castle Crashers is being developed for Xbox Arcade.

Developer's statement
Hack, slash and smash your way to victory in this red hot arcade adventure from award winning development studio, The Behemoth!

Entirely hand drawn by Dan Paladin, Castle Crashers delivers unique ultra high-resolution visuals like nothing you've seen before.

Play with up to three friends and discover mind-boggling magic and mystery in the amazing world we have created just for you!

About the developer
The Behemoth is a small group of hardcore gamers with the modest goal of bringing craftsmanship and originality back to the game industry. Our new game, Castle Crashers, continues the evolution of 2D gaming that began with Alien Hominid, our award winning retro 2D side-scroller.

Dan Paladin: Lead Artist
Tom Fulp: Game Play Programmer
John Baez: Producer
Brandon LaCava: Programmer
Josh Barth: Programmer
Scott Fadick: Programmer
Chip Burwell: Programmer
Emil Ayoubkhan: Associate Producer
Mike Welsh: Programmer
Rednote Audio: Music
Stamper: Music

Platform developed for: Xbox 360 Live Arcade
Development time: 15 months