everyday shooter
Developer: Queasy Games, Canada, 2006 IGF Award: Winner of Design Innovation and Winner of Excellence in Audio, Nominee for Seumas McNally Grand Prize
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| Everyday Shooter. Queasy games |
An extraordinary combination of addictive gameplay and poetic abstraction.
Everyday Shooter is structured like a well-crafted music album, except instead of a collection of songs, it's a collection of shooters.
Each shoot-em-up game was motivated by a different inspiration, ranging from games like Every Extend to Hayao Miyazaki's film Porco Rosso.
http://www.queasygames.com/everydayShooter
Developer's statement Every attempt to create the ultimate in innovative gameplay ended in a complicated mess of rules and controls. Finally I stopped running, stood still and realized that even the simplest of things can be the most beautiful of things.
Thus my tribute to the simplest games that I know: the abstract shoot-em-up.
About the developer Jonathan Mak, based in Toronto, Canada, is a skinny Chinese kid with long, black, curly hair. Due to his inability to quickly formulate sentences, he chooses to express himself via music and games. His previous works include Gate 88 and ToJam Thing (a Toronto Game Jam '06 contribution).
Credits Jonathan Mak: Designer, Programmer, Music, Sound, Visuals
Platform developed for: Windows 2000 or greater Development time: 16 Months

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