roboblitz
Developer: Naked Sky Entertainment, Inc., United States, 2006 IGF Award: Nominee for Seumas McNally Grand Prize and Excellence in Visual Art
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| RoboBlitz. Naked Sky Entertainment, Inc. |
RoboBlitz is a humorous, physics-based action game full of inventive gizmos, weapons and environments.
Players become Blitz, a multi-talented robot who must activate an aging Space Cannon in order to save his world from a band of maladjusted space pirates.
http://www.roboblitz.com/
Developer's statement RoboBlitz is inspired by some of our favourite classic games like Megaman, Zelda, and Mario.
We then added physics to the formula to create a new kind of experience. We wanted the game to appeal to players of all ages and genders.
As an independent developer, we had a lot of freedom in creating RoboBlitz and we look forward to creating more fun and innovative games!
About the developer Naked Sky Entertainment is an independent game development studio based in Los Angeles, USA. Composed of top MIT programmers and award-winning artists, Naked Sky currently has over a dozen passionate, dedicated and hard-working team members.
The company's main strengths lie in technology building, game design and art production. RoboBlitz is the first commercial game from Naked Sky Entertainment.
Credits Tian Mu: Producer Joshua Glazer: Lead Programmer Sam Thibault: Lead Game Designer, Project Manager Tarik Soliman: Creative Director, Writer Jay Riddle: Art Director Mark Soderwall: Additional Art Direction Chang Ryul Oh: Lead Artist Jonathan Stern, Eric Carter: Programmer Trey Harrison: Additional Programmer Jason Courtney, Chin Ko, Jackson Sze: Concept Artists Kathryn Lynch, Tony Wu, Haeng Sook Kim, John Delgado, Lee Souder, David Lieu, Paul M Smith: 3D Artists Gilles Fleury, Benjamin Maréchal, Nicolas Wirrmann: Texture Artists Jake Carvey: Technical Art Consultant Tony Nakonechnyj: Lighting Consultant Anthony Han, Michael Puoci: Additional Art Soundrama: Music EarBash Audio: Sound Effects Vincent Diamante: Sound Implementation SDL International: Localisation Trevor Yuen: Internal Testing
Platform developed for: XBox360 and Windows XP Development time: 10 Months

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