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my game features...

Game features might include the visual perspective or visual style and design of your idea.

visual perspective

image from ghost recond advanced warfighter
Ghost Recon Advanced Warfighter (PC)
Your intended gameplay will largely dictate the visual perspective that the player needs on the game world. This choice is partly practical (commanding large groups of troops is easier with a high overhead view) and partly mood (a first person view feels more immersive, third person shows the character you're playing).

Make sure you choose a perspective that allows the player to clearly see those parts of the game they are interacting with, while still remembering to use the camera angle to support the style or mood of the game.

Think about whether the player can control the camera's movement and perspective themselves, or if the game chooses the best viewpoint based on the current game state. Both have their advantages and disadvantages.

image from warlords iv: heroes of etheria
Warlords IV: Heroes of Etheria (PC)
Giving the player control can make them feel empowered and allow them to focus on what they feel is important, but also means they may overlook key events or information. If the game controls the camera, you have the ability to ensure the player sees what you want them to see, but this can often feel frustrating to the player, especially if the camera is inadvertently clashing with what they are trying to do in the game.

The camera is closely tied into the over all control system of the game, so think about how they can best work together to support the gameplay.

visual style and design

image from rayman 3 hoodlum havoc
Rayman 3 Hoodlum Havoc (PC)
This is important as it sets the mood and tone of your game. The look helps players know what to expect - if it looks cute and cartoony then the game probably isn't going to be a realistic simulation experience. Think of ways to use visuals reinforce the gameplay and narrative.

People will judge a game based on its visual style before they even play it. A racing game with cartoony characters and visuals such as Mario Kart indicates that it probably won't have realistic physics, will be fairly simple to play, and any violence will be humorous, while the photo-realistic look of Gran Turismo leads the player to expect a realistic racing simulation.

Use this to your advantage, either by choosing an appropriate visual style, or by playing with the player's expectations.

The look of a game can be integral linked to its gameplay. The game Okami looks like a traditional Japanese brush painting. While this supports the mood of the game, it is more than just an aesthetic choice. Key elements of the gameplay allow the player to use a paintbrush to 're-paint' parts of the environment to create in-game effects or change the landscape.

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