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hell boy from film to game

Presented as part of Game On 
1 June 2008 
91 mins

Requires Flash Player to view
 
Taking Hell Boy by Krome Studios Australia as its case study, this session examines the journey from book to film to videogame.

First brought to the screen in animated films and then Guillermo del Toro's feature film, Mike Mignola's comic character has now traversed a wide range of mediums.

Chaired by Angela Ndalianis (University of Melbourne), see behind the scenes with designers from Krome to learn how they handled the complexities of working across platforms.
 
 
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