Videogame controller - Renee Stamatis Photography
Free
Photo credit: Renee Stamatis

ACMI & RMIT University present

ACMI + RMIT Audience Lab: Mar 2026

When

Sat 14 Mar 2026

10am-5pm

Test out and get a sneak peek at works from the hottest and newest moving image creatives.​

The ACMI + RMIT Audience Lab brings together game developers, filmmakers, moving image artists, emerging tech developers and individual creators who want your feedback on their projects. From augmented and virtual reality to videogames and video art, there is something exciting for you to test out and discover.​

Major Research Partner

Tickets

FREE (drop in)

Where

Level 1, ACMI, Fed Square

Plan your visit

About the projects

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Saros

Two young girls find themselves trapped under the oppressive rule of the Temple, a totalitarian regime that feeds on fear and obedience. As the system works relentlessly to break their bond, the girls must cling to each other and resist the forces determined to erase their dignity. Their courage becomes a testament to a love strong enough to survive even the harshest attempts to destroy it.

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Edwin Earstwhile: Medical Examiner

Edwin Earstwhile: Medical Examiner is a medically-themed detective game set in the late Victorian era. Uncover the perpetrators behind an assortment of grizzly murders by examining meticulously hand-animated cadavers.

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Synaptic Bloom

Synaptic Bloom is a large-scale interactive audiovisual installation that transforms a shared floor zone into a living neural landscape. Inspired by microscopic recordings of cellular activity in the brain, visitors’ movements generate abstract forms, light and responsive sound, revealing unseen connections between strangers in space. Combining motion tracking, game engine design and theatrical technologies, the work experiments with cooperative interaction in public environments.

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After The Line

In the future ruins of a smart city, contorted humanoid avatars perform spectacular walks for a discerning gait recognition system. Scrambling across the extracted waste, the city’s denizens seek refuge in subterranean dead malls and warehouses.

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Sightings: Ecological Animation from Citizen Science

This project celebrates worldwide citizen action against the ongoing environmental crisis through artistic exploration. It combines stop-motion animation, ecological citizen science, photography, algorithmic processing, and AI augmented workflows. The result is animation of a particular species, such as a magpie, stitched together to form a continuous sequence where the “character” (the bird) remains the same, but the background changes every frame because it’s pulled from photographic images of the species recorded in diverse landscapes and locations.

The Desert Isles - Prototype Image

The Desert Isles

The Desert Isles is a exploration puzzle game for 3 players where each player controls an element of the world via a motion-tracking camera. For example, moving towards the camera raises the water level, or sends a boat gliding across the water, or invites a person to jump into the boat. The players work together to reveal new parts of the world.

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VoidRoute

VoidRoute is a retro horror-inspired atmospheric puzzle game exploring disorientation and nostalgic longing. You play as Luna, an overworked employee who wakes up alone in her office after dreaming of past memories. As she searches for a way out, the once-familiar workplace begins to distort into a maze of surreal memories and dreamlike spaces. To escape, Luna must confront her suppressed feelings of longing, freedom, and the person she used to be.

Memento Mori

Memento Mori

In ‘Memento Mori,’ I explore the consequences of our increasing reliance on generative AI, particularly its impact on the environment. This work uses lightweight, ethical AI running entirely on a single computer. As people enter the space they are isolated as rectangles. Each rectangle is populated with a low-resolution generative image of nature. Over time the rectangles overlap and obscure any sense of human presence or the environmental images. The visual outcome will be imperfect, layered, and fragmented. This aesthetic is intentional, in its imperfection, it speaks more about how in our rush for bigger and better generative AI we are losing what we have.

Engineering with People

Engineering with People

Engineering WITH People is an educational game series in Humanitarian Engineering created by Spyros Schismenos.

Lesson 1: Empathy focuses on teaching the importance of building trust, humility and engaging with others. It is tailored for everyone interested in the fundamentals of professional engineering practice. The development team includes Althea Francisco, Andy Eng, Aw Myat Khin, Luke Kemp, Patrick Pham, Jerry Yeh, Sophia Gray Young and Wenqian Gan.

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Recall's Rest

Move a candlestick, change the world. Recall's Rest is a cozy, tavern management game where your interior design influences the world around you. Our stories aren’t just told through words.

Build the tavern your way and create an ambiance that keeps patrons enchanted. Influence and impact the world around you through tavern atmosphere and the precise placement of functional and decorative items. Engage with your patrons as they regale you with tales of their adventures or daily lives.


Aerial shot of Fed Square - Phoebe Powell

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Young boy playing arcade machines in the Games Lab at ACMI - Gareth Sobey

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