The Way of the Exploding Fist for Commodore 64

United Kingdom, 1985

Videogame

‘The Way of the Exploding Fist’ was one of Beam Software’s best-selling games, and reached number one in Europe. It was one of the first ‘beat-‘em-up’ games for the home computer and the first multi-move beat em up. Jordan Mechner’s “Karateka”(1984) which came out just before “The Way of the Exploding Fist” was basically punch and kick.

The game offered an unprecedented sixteen karate moves, which allows for strategic game playing and complexity. Combinations of joystick directions (or keys on the keyboard) and the fire button (or SHIFT-key) make this game initially complicated to learn. However, once mastered, the controls are intuitive and become standard on single-button control systems. Designer and programmer Gregg Barnett practised all the movements as he developed it, mapping the combinations onto the joystick so that they felt fluid and natural.

The game allows for thumps, cracks and cries when you or your opponent is kicked effectively. Its sound design really bringing home the sense of the combat in contrast Neil Brennan‘s soundtrack offering an atmospheric sense of place. One of the most memorable features seems to be the intensive and high volume scream of ‘kai-ai ’ during the loading screen. made possible by Beam Softwares fast loader the Pav-Loada. The animation of the fighters is impressive, Beam’s artist Greg Holland cunningly dividing the body into two grids to support more complex animations. The quality of the graphics, including Japanese background imagery, adds to the overall essence of the game.

A review in “Crash” (issue 10, 1985, p12) says that “The Way of the Exploding Fist” ‘… is by far and away the best sports combat simulation available yet.’

[Source: Play It Again website: http://www.ourdigitalheritage.org/archive/playitagain/games/the-way-of-the-exploding-fist-c64/
Last accessed: 13/8/2020]

Content notification

Our collection comprises over 40,000 moving image works, acquired and catalogued between the 1940s and early 2000s. As a result, some items may reflect outdated, offensive and possibly harmful views and opinions. ACMI is working to identify and redress such usages.

Learn more about our collection and our collection policy here. If you come across harmful content on our website that you would like to report, let us know.

Collection

In ACMI's collection

Credits

developer

Beam Software

publisher

Melbourne House

Production places
United Kingdom
Production dates
1985

Appears in

Group of items

Play It Again I: Games Collection

Explore

Collection metadata

ACMI Identifier

ARC000028-1

Subject category

Game

Object Types

Computer game cassette/Computer game/Game

Materials

Cassette tape computer game. Cassette and cover in a plastic cassette case

Collected

2 times

Please note: this archive is an ongoing body of work. Sometimes the credit information (director, year etc) isn’t available so these fields may be left blank; we are progressively filling these in with further research.

Cite this work on Wikipedia

If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/100095--the-way-of-the-exploding-fist-computer-game-for-commodore-64/ |title=The Way of the Exploding Fist for Commodore 64 |author=Australian Centre for the Moving Image |access-date=20 May 2024 |publisher=Australian Centre for the Moving Image}}