Katharine Neil

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Katharine discusses her 2003 game ESCAPE FROM WOOMERA

Katharine began her development career at Melbourne House in 1998 and since then has alternated between roles in design, programming, audio and narrative design.

Her credits span a variety of game genres ranging from racing games to third-person shooters and management sims, on a range of console and handheld platforms.

Her extra-curricular activities have included directing the social impact game Escape From Woomera in 2003, co-founding Australia's annual independent game developers' conference Freeplay in 2004, and completing a PhD researching tools for game design in 2015.