Teaching with videogames: dystopian narratives and 'Papers, Please' part 2
Papers, Please is a 32-bit game that uses style, story and game mechanics where players experience the bureaucracy of evil as a passport control agent in a fictional cold-war setting.
This lesson is an optional extension to Papers, Please part 1, and delves deeper into the morality of the game.
Content note: the game contains themes and stories that will be confronting for any students with experience of immigration or refugee migration. Watch the trailer below or this collection of endings, read this review, and consider if the game is suitable for your students.
Year levels: Year 11, possible to adapt for year 10
Subject areas: Media
Technology involved: Papers, Please licence is $14.50, for this lesson we use around one licence per four students
NB. The game is 32-bit only and will not work on macOS 10.15 or higher at the time of writing
Download the full lesson plan
The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.
In this lesson, students will
|1||Read about the worldview of the game creator, and consider if/how this changes their perception of the game|
|2||Read critical analyses of the game and consider the way the values of the players affect their experiences|
|3||Write about the game and its exploration of morality using media language|
By the end of this lesson, students should
|language around morality and media texts|
|present arguments for or against how interactivity affects players' experience of ethics|
|use media language correctly|
|analytical skills - writing and speaking|
|research comprehension abilities|
|understanding of media audience theories|