Videogames haven't just had impacted culture, they've had a huge social impact as well. In this talk, students consider representation and accessibility through videogames and explore how videogames have evolved to be more than just entertainment.
This is a live virtual session run by ACMI Educators. It includes interactive activities and student participation.
This lesson focuses on:
- the impact of games culturally and socially
- issues around representation and accessibility in videogames
- how videogames go beyond entertainment
- games as tools for change
Learning areas and capabilities:
Media Arts, Ethical, Intercultural, Personal and Social
Year level: 7 & 8
Capacity: one connection equals one class of up to 30 students
Price: $45 per connection/class
Times: Tuesday-Friday, 10 am or 11:45 am
Duration: 45 minutes
Lessons are delivered via Zoom with teachers receiving resources and log-in details at least a fortnight prior to the lesson.