Keen to make digital a cornerstone of your classroom practice but not sure where to start?
Join us at #EiGS17 to find out what leading practitioners in digital pedagogy are doing with their students.
Keynote speaker Erik Jordan will kick off the day with Creating VR in the Classroom, followed by a program of practical sessions and talks, including:
- Analysing and discussing game narrative and design in classrooms / Brooke Maggs
- Assessing maths through gameplay / Denise Jacobsson
- Creating adventures with Roblox / Matthew Jorgensen
- Get started with code / Apple Education
- Improve resilience and empathy with LEDA / Ashley Leach
- CSER digital technologies project / Toni Falusi
- History in virtual reality and 3D design / Brett Leavy
- Minecraft: education edition / Dan Bowen, Microsoft Education
- Swift Playgrounds / Apple Education
- Code Breakers–breaking job stereotypes / Vincent Trundle
- Games supporting special needs / K. Clark Burt
- App talks / David Azouz & Robert Mathie Barry
- Unity workshop: From planning to publish / Dan Milward, Gamefroot
- Science and coding in the STEM Video Game Challenge / Grant Pusey
- Game literacy / Bernadette Coppock
- Training teachers to teach games through #MissMakesCode / Helen Sultana, Geek Girl Academy
- Art, coding and careers / Daniel Garcia, NGV
- Teach game development without coding / John Sietsma
- Game based learning / Lynnette Telfer
- Gamify your environment / Olivia Guntarik, RMIT
The summit is $150 per participant.
Special offer: buy four get one free! If your school buys four tickets you receive the discount price of $450. The first 50 tickets sold will also receive a free ticket to PAX on Saturday 18 October.
#EiGS17 is created by ACMI, Creative Victoria and the Department of Education and Training, as part of Melbourne International Games Week alongside a range of activities highlighting and advancing Melbourne’s vibrant video games culture and its internationally renowned games development industry.