Keen to make digital a cornerstone of your classroom practice but not sure where to start?
Join us at #EiGS17 to find out what leading practitioners in digital pedagogy are doing with their students.
Keynote speaker Eric Jordan kicks off the day demonstrating how profoundly applicable game development skills are right across the modern jobs market. He'll be followed by a program of practical sessions and talks, including:
- Analysing and discussing game narrative and design in classrooms / Brooke Maggs
- Assessing maths through gameplay / Denise Jacobsson
- Teach game development without coding / John Sietsma
- Creating Adventures with Roblox Studio / Matthew Jorgensen
- Get started with code / Apple Education
- Minecraft: education edition / Dan Bowen, Microsoft Education
- Gamify your environment / Olivia Guntarik, RMIT
- Training teachers to teach games through #MissMakesCode / Helen Sultana, Geek Girl Academy
- Improve resilience and empathy with LEDA / Ashley Leach
- CSER digital technologies project / Toni Falusi
- History in virtual reality and 3D design / Brett Leavy
- Swift Playgrounds / Apple Education
- Code Breakers–breaking job stereotypes / Vincent Trundle
- Games supporting special needs / K. Clark Burt
- App talks / David Azouz & Robert Mathie Barry
- Science and coding in the STEM Video Game Challenge / Grant Pusey
- Art, coding and careers / Daniel Garcia, NGV
The summit is $150 per participant
Special: bring 4 teachers for the price of 3 - $450
Pre-service teachers: $90 per participant
#EiGS17 is created by ACMI, Creative Victoria and the Department of Education and Training, as part of Melbourne International Games Week alongside a range of activities highlighting and advancing Melbourne’s vibrant video games culture and its internationally renowned games development industry.