The Future of Storytelling
About the talk
Interactive digital narratives, fully-immersive VR, open source gaming, robots writing novels – what does the future of storytelling look like? What do emerging technological advances mean for writers and artists creating work in the digital era?
Four artists at the forefront of innovation in digital storytelling kick off Digital Writers' Festival 2017 with a discussion about the impact of interactive digital narratives, virtual reality, geolocated narratives and more in conversation with artistic director Izzy Roberts-Orr.
About the panel
Seb Chan is ACMI’s Chief Experience Officer. Prior to this he led the digital renewal and transformation of the Cooper Hewitt Smithsonian Design Museum in New York (2011-2015) and drove the Powerhouse Museum's pioneering work in open access, mass collaboration and digital experience during the 2000s. He has also worked as a museum consultant with institutions across North America, Europe and Asia; and was a member of the Australian Government's Gov2.0 taskforce. His work has won awards from American Alliance of Museums, One Club, D&AD, Fast Company and Core77. He is an Adjunct Professor, School of Media and Communications, in College of Design and Social Context at RMIT. He also leads a parallel life in digital art and electronic music.
Brooke Maggs is a freelance narrative designer and writer for games, VR and other creative industries. She one of the women featured in ACMI's Code Breaker's exhibition where you can play one of her latest projects, The Gardens Between, an adventure puzzle game.Recently, she received the 2017 MCV Pacific XBOX Women in Games Creative Impact award for her work in the games industry. Brooke is writing a science fiction novel for which she was shortlisted for the Ray Koppe Writer’s Residency and awarded a residency at the Varuna House. Her other writing includes academic research in creative writing practice.
Dr Misha Myers is a Senior Lecturer in the Centre for Theatre and Performance and Course Leader of Digital Humanities at Monash University. Her work is all about telling stories of place through digital, interactive and located media often in collaboration with specific communities or cultural groups. Her recent work includes Nobody’s Ocean (2016) a transmedia performance game for smartphone, which sent the audience on a journey as Homer’s Odysseus through the streets of Melbourne. She created the game Bumper Crop (2013) with the NGO Digital Green and farmers in India based on their real life challenges and strategies of sustainability and mapped UK refugee and asylum seekers experiences of home-making in the interactive multimedia interface Way from home (2004).
Co-Founder and Creative Director at VRTOV, Melbourne-based Virtual Reality studio behind the projects The Turning Forest, Easter Rising: Voice of a Rebel and Assent.
In 2013 he completed a Masters degree in Animation and Interactive Media at the Royal Melbourne Institute of Technology where the subject of his research was Portraiture in New Media. His graduating work, the autobiographical Virtual Reality documentary Assent, has been part of Sundance New Frontier, IDFA DocLab and Sheffield Doc/Fest as well as festivals in Australia, Canada, USA, Mexico, the Netherlands and the UK. Assent received the Audience Award for Cross-platform at Sheffield Doc/Fest 2014.
Izzy Roberts-Orr is Artistic Director and Co-CEO of the Emerging Writers’ Festival, and a Melbourne producer, writer, editor and broadcaster.