How has Disney engaged a new generation of Star Wars fans with its acquisition of Lucasfilm?
Join cultural critic Dan Golding in conversation with Clem Bastow and Ally McLean to explore the Star Wars universe after George Lucas startled fans and the entertainment industry alike by selling the Star Wars franchise to Disney.
This May the 4th, be part of a conversation about the future of the galaxy and celebrate Dan's new book: Star Wars After Lucas: A Critical Guide to the Future of the Galaxy.
Star Wars After Lucas is available for pre-order from the ACMI store. Available for the special offer price of $29.99 when purchased with event tickets. (RRP $39.99)
About the book
Star Wars After Lucas reveals the story of how Star Wars went from near-certain extinction to what Wired magazine would call “the forever franchise,” with more films in the works than its first four decades had produced.
Focusing on The Force Awakens (2015), Rogue One (2016), The Last Jedi (2017), and the television series Rebels (2014–18), Dan Golding explores the significance of pop culture nostalgia in overcoming the skepticism, if not downright hostility, that greeted the Star Wars relaunch. At the same time he shows how Disney, even as it tapped a backward-looking obsession, was nonetheless creating genuinely new and contemporary entries in the Star Wars universe.
A host of cultural factors and forces propelled the Disney-engineered Star Wars renaissance, and all figure in Golding’s deeply informed analysis: from John Williams’s music in The Force Awakens to Peter Cushing’s CGI face in Rogue One, to Carrie Fisher’s passing, to the rapidly changing audience demographic. Star Wars After Lucas delves into the various responses and political uses of the new Star Wars in a wider context, as in reaction videos on YouTube and hate-filled, misogynistic online rants. In its granular textual readings, broad cultural scope, and insights into the complexities of the multimedia galaxy, this book is as entertaining as it is enlightening, an apt reflection of the enduring power of the Star Wars franchise.
Text from University of Minnesota Press.
Dan Golding is lecturer in media and communications at the Swinburne University of Technology and an award-winning writer with more than two hundred international publications. He is cohost of the Australian Broadcasting Corporation TV show What Is Music and the producer of the soundtrack to Push Me Pull You. He is coauthor of Game Changers: From Minecraft to Misogyny, the Fight for the Future of Videogames and has written for popular and web-based publications such as Kotaku, Buzzfeed, The Guardian, IGN, and The Conversation.
Clem Bastow is an award-winning cultural critic whose work appears regularly in The Saturday Paper and The Guardian. She has written about film and television for journals including The Lifted Brow and Kill Your Darlings, and books including ReFocus: The Films Of Elaine May (Edinburgh University Press, 2019) and Copyfight (NewSouth Publishing, 2015). She co-wrote and co-presented the 2017 ABC podcast Behind The Belt, a documentary “deep dive” into professional wrestling, and in 2018 she co-produced the first wrestling death match to be held on Tasmanian soil, Night Massacre, for Dark Mofo. She holds a Master of Screenwriting from VCA, and teaches screenwriting at University of Melbourne. Clem is currently undertaking a PhD in action cinema and screenwriting at RMIT University.
Ally McLean is a writer, producer and technology advocate based in Sydney, Australia. Currently, Ally is Product Manager at Wargaming as well as the Director of the Working Lunch mentorship program, Curator of NEXT Exhibit for underrepresented developers and Product Director of North Sydney studio 3RD Sense, making games and digital products for health, education, business and more.
Previously, Ally was the Gamerunner of independent studio Robot House (Rumu, Hulabear), overseeing development and being a hands-on creative force across all projects. Ally also managed marketing and communications for Hammerfall Publishing (Warhammer 40,000: Regicide), and occasionally the world-renowned VFX studio Plastic Wax (Injustice, Gears of War, Bioshock, LEGO Star Wars).
Prior to game development, Ally was one of Australia's first professional cosplayers, operating in the space for nearly a decade and working with industry giants the likes of Blizzard, Microsoft and CD Projekt Red to bring their characters to life.
Ally is a passionate advocate for women in games. As the director of mentorship program The Working Lunch (supported by IGEA) Ally coordinates long term mentorship opportunities for entry level Australian women in games, as well as speaking at conferences and events locally and abroad about representation and inclusion.