Across arcades, consoles, PC and mobile platforms, Game Masters: The Exhibition showcased the work of over 30 game designers, from Nintendo's iconic character-led worlds featuring Mario and Link, to the immersive stealth combat of Hideo Kojima's METAL GEAR SOLID and the atmospheric narratives of Flower and Journey by thatgamecompany.
Game Masters showcased the work of leading videogame designers and their creative processes. Featuring over 125 playable games, rare concept art and newly commissioned interviews, the exhibition focused on the development of videogame culture.
While the games have achieved worldwide acclaim, their makers have yet to become household names. With sections dedicated to designers of arcade, handheld and mobile games, as well as independent games, this exhibition was a landmark survey of the art of videogames.
Game Masters offered the rare opportunity to play Yu Suzuki's arcade games from the 1980s, Hang-On and Out Run; take the physical challenge of a dance battle in Alex Rigopulos and Eran Egozy's Dance Central 2 ; test yourself in a four-player version of Firemint's Real Racing 2; and be immersed in a special 3D display of Tetsuya Mizuguchi's Child of Eden.
Featuring rare concept artwork, revealing interviews and large-scale interactive displays, Game Masters showcased the radically varied approach each of these designers brought to the creation of videogames.
These education resources (aimed at primary, secondary and tertiary students) focus on a number of exhibition highlights and provide a range of stimulating ideas and questions for a deeper engagement with the themes and content of the Game Masters exhibition.
This resource kit explains the various levels of Game Masters: The Game and includes discussion questions for the classroom.
- Game Masters: The Game Resource Kit [PDF 743KB]
28 June – 28 October 2012