FoodominaSteam_LibraryHero_3840x1240-2
Free
FOODOMINA (Lumelli Studios)

ACMI X presents

October 2025 Showcase: ACMI Works-In-Progress Night

Unclassified (18+)
Exhibition

This event has ended and tickets are no longer available.

When

Wed 22 October 2025

6.15–8pm

Watch, playtest and meet the makers behind exciting and evolving projects across videogames, film + tv and art.

During this evening showcase of works in progress, you will be invited to provide real time feedback to practitioners to help develop their projects for public audiences. This event is designed for people working in the screen industry or looking to connect with people across these industries.

Doors Open at 6.15pm
Presentations Commence at 6.30pm
Testing & Feedback from 6.45pm - 8pm

ACMI is a wheelchair accessible space and there are accessible amenities at our venue. Learn more

Major Research Partner

RMT Logo 600x450px

Event duration

105 mins

Rating

Unclassified (18+)

Tickets

FREE (with registration)

Register now

Where

Swinburne Studio, Level 1
ACMI, Fed Square

Plan your visit

REMNANTS OF OUR DAYS

REMNANTS OF OUR DAYS (Linh Thảo Trần)

A 3D narrative point-and-click game, Remnants of Our Days is inspired by Vietnamese death anniversary rituals, wherein players reunite spirits with their ghost pets through summoning rituals in a tender journey of remembrance.

Linh Thảo Trần (Thea Tran) is a multidisciplinary designer with a background in advertising, she spealizes in whimsical art and elegant branding. She focuses on vibrant visuals that promote Vietnamese culture through interactive projects and mixed-media art. With experience spanning branding, illustration, and digital storytelling, Thảo continuously explores new creative techniques to enhance her cultural narratives.

This game is currently in the early development stage.

Read more about Linh Thảo Trần
PEEK2

PEEK2 (Chris Cao)

In late autumn, a chipmunk stole a game cartridge and other gadgets ​from the backpacks of two little children. Determined to get their things back, they chased the chipmunk into a mysterious forest, where creatures were busily stocking up on food—mostly acorns—and gathering logs to prepare for the winter. At the forest’s entrance, the boys noticed acorn shells scattered across the ground and decided they’d have to sneak in Metal Gear Solid style.​

Chris Cao is an emerging game designer current studying at RMIT.

This game is in the prototype stage of development.

See more from Chris Cao
FOODOMINA2

FOODOMINA (Lumelli Studios)

Foodomina is a Storyrich Food vs Mould themed RPG, where you play as two personified Food Girls in their cosmic battle against Mould People. Explore a whimsical, galactic food-themed society rich in flavour, and engage in absurd, pun-fuelled combat to save the galaxy from mould infection!

Lumelli Studios was created by Irini Melas. Melas is a community driven practitioner, committed to fostering a supportive & accessible culture in the Games Industry for emerging developers. Originally from the NT, and now based in Melbourne, Irini is specializing in creative direction, 2D mediums, and marketing in games. With 6 years of experience in illustration and storytelling from a background of creative freelancing, she is currently co-founding an Indie Games Studio Start-Up.

Foodomina is in the pre-production stage.

Read more about Lumelli Studios
图像

FORM (Jessy Namira)

FORM is a motion-capture system that transforms body movement into dynamic audiovisual environments in real time. Using Rokoko suits and Unreal Engine 5, it creates an improvisational dialogue between performer and technology—where gestures generate evolving particle visuals, adaptive soundscapes, and responsive lighting.

Jessy Namira
is a multidisciplinary designer with a background in art direction, graphic design, and UI/UX. She explores the creative intersections of play, technology, and storytelling through immersive, multimodal experiences—blending sound, visuals, movement, and interaction. Her work focuses on intuitive design, engaging interfaces, and playful narratives that bridge the digital and physical worlds.

See more from Jessy Namira
Fragile

FRAGILE (Josefina Huq)

Fragile is a two-player co-opetition board game about moving stuff into a new house. In this battle of taking-up-space and making home you must also work together to avoid alienation, whether you're bunking with a pal, taking chances with a stranger, or compromising with your lover.

Josefina Huq
is a writer and game maker, currently completing her PhD Playing the Short Story: Identifying Homeworlds at RMIT. Huq works between academic and creative fields: writing game reviews, features, and short stories. She is currently writing for the Games of Consequence Lab at RMIT University, alongside developing video and tabletop games and completing a creative residency at ACMI X.

Read more about Josefina Huq

MIng Liew artwork - CTA

Showcase your project

Artists are invited to submit their projects at early stages of development and if selected, bring them along to be played or screened in the Swinburne Studio at ACMI, Fed Square.

Up to five works-in-progress will be shown per night. Basic equipment will be provided to practitioners, depending on project requirements.

Apply now
ACMI X Resident desks - ACMI X offices - photo by Nicole England

Apply for an ACMI X Creative Residency

For Melbourne-based artists, writers, creative practitioners and organisations working across film, TV, videogames and art.

FIND OUT MORE