
A major new playable exhibition celebrating the people, design and technology that create the unique worlds of videogames. Play iconic favourites games, explore original design materials, concept art and objects including indie gems and Triple-A masterpieces.
Key Experiences
- Spans over 50 years of play, from the 1970s to today.
- 30+ videogames, including historic icons, global indie games and major international titles.
- 44+ playable moments.
- Original builds, rare design materials and hands-on prototypes - you won’t find anywhere else and specifically made for this exhibition.
- Behind-the-scenes content about how these videogames are made.
- Interviews with iconic creators such as Rich Lambert (Studio Game Director, Zenmax Online Studios), Naoki Yoshida (Game Director FINAL FANTASY XIV Online, Ana Resendez & Kevin Vigue (World of Warcraft engineers).
- Explores the connection between developers, players and technology.
- Offers unique opportunities to play videogames in ways you can’t at home.
- Caters to all levels of interest and is suitable for families.
- An exhibition for people who play videogames and those who have never picked up a console.
Fast Facts
- Size: 1,000 square metres (10,000 square feet)
- Select audio visual equipment provided.
- All videogames and related technology provided.
- Print ready artwork files for all environmental graphics, didactics and label text.
- MarComms kit and visual identity, with approved assets for tour.
- ACMI project delivery and technical support.
Tour Schedule
To be announced
Curious?
Email us: touringinfo@acmi.net.au
Featured Videogames:
- FINAL FANTASY XIV Online (Square Enix)
- Minecraft (Mojang Studios)
- The EIder Scrolls Online (ZeniMax Online Studios/Bethesda Softworks)
- SimCity (Electronic Arts)
- Stardew Valley (ConcernedApe)
- World of Warcraft (Blizzard Entertainment)
- The Sims (Electronic Arts)
- Neopets (World of Neopia)
- Hollow Knight: Silksong (Team Cherry)
- Guardian Maia (Metia Interactive)
- Terra Nil (Free Lives/Devolver Digital)
- Celeste (Maddy Makes Games)
- The Sentinel (Geoff Crammond/Firebird)
- The Hobbit (Melbourne House)
- DOOM (1993) (id Software/ Bethesda Softworks)
- Team Fortress (Valve)
- Maze War (Greg Thompson and Dave Lebling)
- Colossal Cave Adventure (William Crowther)
- Zork (Infocom)
- Isopod (Sbug Games)
- + new playable prototypes by Melbourne’s 2pt Interactive
Go deep on videogame lore and culture
Education resource
Game Worlds learning resource | Secondary
Make the most our of your visit to Game Worlds with activities inspired by the exhibition's focus on the magic of videogame design and the energy of its player communities.




