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Katharine began her development career at Melbourne House in 1998 and since then has alternated between roles in design, programming, audio and narrative design.

Her credits span a variety of game genres ranging from racing games to third-person shooters and management sims, on a range of console and handheld platforms.

Her extra-curricular activities have included directing the social impact game Escape From Woomera in 2003, co-founding Australia's annual independent game developers' conference Freeplay in 2004, and completing a PhD researching tools for game design in 2015.

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