Katharine began her development career at Melbourne House in 1998 and since then has alternated between roles in design, programming, audio and narrative design.
Her credits span a variety of game genres ranging from racing games to third-person shooters and management sims, on a range of console and handheld platforms.
Her extra-curricular activities have included directing the social impact game Escape From Woomera in 2003, co-founding Australia's annual independent game developers' conference Freeplay in 2004, and completing a PhD researching tools for game design in 2015.
Please note: this archive is an ongoing body of work. Sometimes the credit information (director, year etc) isn’t available so these fields may be left blank; we are progressively filling these in with further research.