A teacher sits at a desk playing a video game created by a student.
Free
Photo credit: Becky Blechynden

ACMI & ATOM Vic present

Play to Learn: Digital Games as Educational Tools

Teacher professional learning webinars

When

Mon 11 May - Mon 25 May 2026

3.45pm - 4.45pm

Across this series of three webinars, transform your teaching through the power of digital games. You'll explore research-backed theory behind game-based learning, and discover practical frameworks for curriculum integration.

Whether you're a gaming novice or enthusiast, you'll leave with concrete strategies, ready-to-use resources, and a supportive network to help you successfully integrate digital games into your teaching practice.

This session is open to both primary and secondary teachers, and is completely free, though registration is essential.

About the presenter

Shea Rigney has over ten years experience teaching with digital games across learning areas including Humanities, English, and in specialist settings. Outside of school, she has engaged with Western Sydney University researching the use of digital games in History, Indigenous games, and the impact of government policy on digital accessibility.

Find out more about Shea via her website.

Bookings notes: This is a webinar series, to join all three, book for Mon 11 May, and tick 'I would like to register for the other webinars' on the booking form

Session details

Session 1: Mon 11 May, 3:45 - 4:45 pm

Watch the recorded session here.

In this session, we cover pedagogical and theoretical context of digital game use within classrooms, and outline the organisation and implementation processes required to effectively embed digital games into teaching and learning activities. Three case studies will also be provided to demonstrate a range of digital game types, school settings, year levels, and teaching areas.

Session : Mon 18 May, 3:45 - 4:45 pm

Watch the recorded session here.

This session will act as a workshop where you'll be provided a scaffold to complete supporting the implementation of digital games in your classrooms. Barriers to implementation will also be identified and addressed to support teacher delivery.

Session 3: Mon 25 May, 3:45 - 4:45 pm

In the final session, teachers will be refining their planning, workshopping their ideas, and engaging in consultation where required. 

Where

Online via Zoom

Booking information

To join the full series, book for Mon 11 May and select 'I would like to register for the other webinars' on the booking form

Education enquiries

T: (03) 8663 2583
E: education@acmi.net.au