Exoskeleton suit from Death Stranding (2019)
Still from 'Death Stranding' (2019) Kojima Productions

Ever wondered what movies, videogames and TV shows get right – and hilariously wrong – about the future?

Author, game developer and critic Adrian Hon takes you on a tour through seven iconic objects from speculative screen worlds.

From Minority Report’s gesture-based tech to Death Stranding’s exoskeleton and Paprika’s DC Mini dream machine, each item opens a window into our shared hopes, fears and curiosities about tomorrow.

Discover how these on-screen creations are both fantastic and oddly familiar, reflecting our evolving relationship with technology and what it reveals about us all.

The 7 objects discussed in this lecture are

02:37 Death Stranding – Exoskeleton
08:47 Minority Report – Gestural Control
19:00 Westworld – Androids
27:05 Star Trek – Frigates
31:40 System Shock – Neural Interface
37:00 Paprika – DC Mini
41:49 Sliders – Parallel Universe Timer

Adrian Hon is a game designer, author, and former CEO and founder of Six to Start, co-creator of the world's bestselling smartphone fitness game Zombies, Run! with ten million players. He wrote a critique of gamification called, You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All and the sci-fi novel A History of the Future in 100 Objects. Adrian’s work has been featured at MOMA and the V&A, and he’s consulted for Disney Imagineering and The British Museum. Before becoming a game designer, Adrian was a neuroscientist and experimental psychologist at Cambridge, UCSD and Oxford.

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