
Play On
When
Mon 24 Aug 2026 – Sun 31 Jan 2027
10am – 5pm
Navigate virus-infected pop-ups, fire Cupid’s arrows to make strangers fall in love, and explore miniature toy worlds to solve puzzles.
Play three newly commissioned arcade games from Australian developers Craig Duturbure, Brie Healy and Ratmouse Games. Each one draws on the nostalgia of retro games and technologies, exploring how they shape our way of seeing the world today.
Quiver by Craig Duturbure
What if videogames create love not war? That’s the question Quiver explores by casting you as Cupid in this 2D radial shooter. Inspired by the classic 1983 arcade game Gyruss, shoot arrows at strangers to spread love before Valentine’s Day is over.
QIP by Brie Healy
Explore a miniature toy world to uncover letters that piece together the protagonist’s identity. Combining 2D arcade aesthetics with perspective-shifting mechanics, this puzzle platformer immerses players in nostalgia, childhood escapism and the spatial evolution of games.
Pop-up Crashout by Ratmouse Games
Take a trip back to the old internet with the help of Larry, your handy dandy desktop assistant. Fend off a fever dream of non-stop pop-ups as you trawl through websites from a bygone era. Can you download your cyber-prize before you install malware on the family computer?
Meet the developers
Craig Duturbure
A tiny job advertisement in a 1993 newspaper called for a ‘Computer Game Designer’. This tiny advertisement set the path for an unexpected 30+ year career in videogames for Craig Duturbure. Starting out at Melbourne’s Beam Software during the 90s Super Nintendo era, Craig cut his teeth on a skateboarding dinosaur game, Radical Rex. He has since turned his game design and narrative design skills to other genres: Real-Time Strategy (Krush, Kill ’n’ Destroy), Video Film Noir Detective Adventure (The Dame Was Loaded), WW2 Aerial Fighting (Heroes of the Pacific) and a quirky Party Game (SpongeBob SquarePants: Lights, Camera, PANTS!).

Brie Healy
Brie Healy is a multidisciplinary game developer and artist based in Hobart, Tasmania. Grounded heavily in visual design, they use programming to craft deeply atmospheric, art-driven interactive experiences. Brie’s practice frequently explores the complexity of human emotions and their connection to spaces. Their previous work includes Soup Weather, a narrative-focused game exploring grief and identity, and Sir, You Have Been Stood Up, an escape-room puzzle born from a game jam.

Ratmouse Games
Ratmouse Games is a new indie game studio based out of Sydney. Founded by two rats wearing mouse costumes, Anthony Doueihi (code rat) and Peak Distapan (art rat) are making games to cope with nearly a decade of working in tech and design. Following their 2025 release I Have Died, Ratmouse Games is currently working on ROOMSPEED in collaboration with Smash Attack.
Jae Pietersen Scott has been in the music industry for over two decades as a vocalist, musician, songwriter and producer. In 2021 they began their career as a composer working on indie theatre and film projects and continue to seek out new and exciting ways to not make any money. Jae has created the music for Pop-up Crashout.

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