
Don't Stop, Girlypop!
When
Wed 12 Aug, 6-7pm
In this dazzling, sickly-sweet Y2K first-person shooter, rhinestone your gun, customise your character and girl, you better not stop moving.
The faster you go, the more damage you deal and the more you heal as you wave-hop your way to stopping mining corp Tigrix Nix from draining your planet of The Love, the very lifeforce that keeps the world going 'round.
Claire Osborn-Li
Claire Osborn-Li is a writer interested in art, videogames and digital culture. She is a recent participant of the NGA's Young Writers Digital Residency and one of the guest editors of Artlink's Warltati / Summer issue of 2024. Her work has appeared on the ACMI and NGA website and in Cordite, ArtsHub, GamesHub and Memo Review. She's played many videogames but among her favourites are Mutazione (2019) and Red Dead Redemption II (2018).
Jane Fiona
Jane Fiona is a Game Director and Founder working under her videogame studio Funny Fintan Softworks on the first-person shooter Don’t Stop, Girlypop! The Game is a unique blend of a dripping pink Y2K girly-pop aesthetic and arena-style movement FPS mechanics.
Jane Fiona was the Vice Chair of the WA Games Industry Council (WAGIC). Her projects are deeply informed by her diverse upbringing, which spans regional to metropolitan areas of Western Australia.

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