VFX in Overwatch

United States, 2016

Courtesy Blizzard Entertainment, Inc

Film
A still from Overwatch (Activision Blizzard International BV, USA, 2015).

In 2016 it seemed like Overwatch went from a game no one had heard of to a global pop culture phenomenon overnight. Yet its success was about more than just the mechanics of an advanced first-person shooter. Light on narrative inside the game, players worldwide became invested in the colourful cast thanks to animated short films released as bonus content. From tragic backstories to star-crossed romances, the game’s developer Blizzard Entertainment made sure their millions of users weren’t just invested in playable avatars, they were invested in characters.

How are these works connected?

Explore this constellation

Collection

Not in ACMI's collection

Previously on display

30 June 2025

ACMI: Gallery 1

Credits

production company

Blizzard Entertainment

Production places
United States
Production dates
2016

Collection metadata

ACMI Identifier

183482

Curatorial section

The Story of the Moving Image → Moving Worlds → MW-06. Visual Effects → MW-06-AV03

Object Types

Moving image file/Digital

Collected

52974 times

Cite this work on Wikipedia

If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/107854--vfx-in-overwatch/ |title=VFX in Overwatch |author=Australian Centre for the Moving Image |access-date=19 July 2026 |publisher=Australian Centre for the Moving Image}}