An interactive digital networked work where participants play selected emotions as game identities in any manner they choose, the results seen in a fluid projection onto a mounted floor screen between the game terminals in the form of a dynamic and fluctuating virtual realm. Through playing the game, then, the participant contributes to building an ecosystem of sentiments at play and in conflict with one another. The ‘life signs’ chosen by participants are generated as three dimensional icons that construct an evolving virtual language of symbols, sounds and behaviours in interaction with the audiences’ collective participation. The floor projection represents the fluctuating results of the networked game, while an immersive soundscape simultaneously responds to the ever-changing game narrative.The more participants, the greater the intensity of image and sound. The process of the audiences use of and play with sentiments and emotions thus becomes the foundation in constant flux for the visual and aural world that the audience engages with in the installation.
Content notification
Our collection comprises over 40,000 moving image works, acquired and catalogued between the 1940s and early 2000s. As a result, some items may reflect outdated, offensive and possibly harmful views and opinions. ACMI is working to identify and redress such usages.
Learn more about our collection and our collection policy here. If you come across harmful content on our website that you would like to report, let us know.
How to watch
Collection
In ACMI's collection
Previously on display
12 September 2004
ACMI Screen Gallery
Credits
Collection metadata
ACMI Identifier
B1006114
Language
English
Subject categories
Advertising, Film, Journalism, Mass Media & TV → Interactive media
Object Types
Installation
Materials
video, interactive software, computers, monitors, projection, PVC stands, colour and audio