Yu Suzuki talks about his body of work which is one of the most diverse in the industry, ranging from the adrenalin rushes of his early arcade hits ‘Space Harrier’ (1985) and ‘Hang-On’ (1985) to the console adventure epic ‘Shenmue’ (1999).
As the pioneer of immersive, full-body arcade games, Suzuki has never been afraid to explore fantasy, reality and every shade of virtual experience in between.
In 1999, Suzuki moved away from arcades to create ‘Shenmue’ (1999), an open-world adventure for the Dreamcast. ‘Shenmue’ was recognised at the time as one of the most expansive and detailed videogames ever made; it pioneered the ‘open city’ subgenre of open-world games.
NB: Interviewer is neither seen nor heard onscreen.
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Collection
In ACMI's collection
Previously on display
22 April 2019
ACMI Viewing Booths
Credits
Collection metadata
ACMI Identifier
B2002613
Languages
English
Japanese
Audience classification
Mediatheque - all ages (ACMI classified)
Subject categories
Agriculture, Business, Commerce & Industry → Designers
Archival, Cinemagazines & Newsreels
Archival, Cinemagazines & Newsreels → Archival materials
Archival, Cinemagazines & Newsreels → Interviews
Crafts & Visual Arts → Designers
Documentary → Documentary films - Australia
Educational & Instructional → Educational films
Food, Health, Lifestyle, Medicine, Psychology & Safety → Video games
Hobbies, Recreation & Sport → Computer games
Hobbies, Recreation & Sport → Games
Hobbies, Recreation & Sport → Video games
Sound/audio
Sound
Colour
Colour
Holdings
DVCAM; Master
DVD [PAL]; Copy
DVD [PAL]; Back-up
MOV file H264; ACMI Digital Access Copy - presentation
DVCAM; Sub-master
MPEG-4 Digital File; ACMI External Digital Access Copy