Hideo Kojima speaks about his career as a designer and producer of video games at Konami Digital Entertainment and Kojima Productions. At a time when mainstream action games only focused on attack and defeat, ‘METAL GEAR’ (1987) introduced infiltration into the gameplay and became one of the earliest examples of a stealth game. In 1998, the first 3D title in the ‘Metal Gear’ series, ‘METAL GEAR SOLID’, was released, integrating the most advanced stealth-based gameplay yet seen with cut-scenes that reflected Kojima’s passion for cinema. ‘METAL GEAR SOLID’ became a worldwide best seller and was followed by three successful sequels.
NB: This interview was conducted in Hideo Kojima’s native language of Japanese and features English subtitles. Interviewer is neither seen nor heard onscreen.
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Collection
In ACMI's collection
Previously on display
22 April 2019
ACMI Viewing Booths
Credits
Collection metadata
ACMI Identifier
B2002619
Languages
English
Japanese
Audience classification
Mediatheque - all ages (ACMI classified)
Subject categories
Agriculture, Business, Commerce & Industry → Design, Industrial
Agriculture, Business, Commerce & Industry → Designers
Archival, Cinemagazines & Newsreels
Archival, Cinemagazines & Newsreels → Archival materials
Archival, Cinemagazines & Newsreels → Interviews
Crafts & Visual Arts → Designers
Documentary → Documentary films - Australia
Food, Health, Lifestyle, Medicine, Psychology & Safety → Video games
Hobbies, Recreation & Sport → Computer games
Hobbies, Recreation & Sport → Games
Hobbies, Recreation & Sport → Video games
Sound/audio
Sound
Colour
Colour
Holdings
DVCAM; Master
DVD [PAL]; Copy
DVD [PAL]; Back-up
MOV file H264; ACMI Digital Access Copy - presentation
DVCAM; Sub-master
MPEG-4 Digital File; ACMI External Digital Access Copy