Production design in Heavenly Bodies

Australia, 2018

Courtesy 2pt Interactive

Object

Inspired by the work of Soviet space architect Galina Balashova, the interiors of Heavenly Bodies feel inviting – colour-coding creates a sense of orientation, and the illusion of a roof and floor, despite the zero-gravity environment.

Unlike many puzzle games, the solution to every puzzle in Heavenly Bodies is meticulously laid out in diagrams provided by mission control, which are available in a beautifully rendered manual. The challenge comes from learning how to negotiate the finely tuned mechanics that control the cosmonauts as they navigate the warm, analogue interiors of the 70s-inspired spacecraft.

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Collection

Not in ACMI's collection

Previously on display

26 November 2025

ACMI: Gallery 1

Credits

Production places
Australia
Production dates
2018

Collection metadata

ACMI Identifier

191147

Curatorial section

The Story of the Moving Image → Moving Worlds → MW-02. Set Design → MW-02-C02

Collected

139372 times

Cite this work on Wikipedia

If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/120492--production-design-in-heavenly-bodies/ |title=Production design in Heavenly Bodies |author=Australian Centre for the Moving Image |access-date=12 August 2026 |publisher=Australian Centre for the Moving Image}}