Rise (2018)

Australia, 2018

Courtesy Dakoda Barker

Object

RISE is a first-person vignette by Dr Dakoda Barker about living with chronic health conditions. The narrative is simple – the player has to get out of bed, get dressed and leave their house for the day. But Barker expresses the complexities of living with chronic illness by implementing intentionally hostile game design. The controls are unwieldy and incredibly demanding, forcing the player to use the controller in unexpected ways, to ask someone near them to help with the controls – or to make more conservative choices, like being too exhausted to bother with cool boots and settle for simple canvas sneakers instead. RISE’s challenging controls are designed to give the player insight into the physicality of living with chronic illness and pain, and the constant domestic negotiations that come with it.

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Collection

Not in ACMI's collection

Previously on display

30 June 2025

ACMI: Gallery 1

Credits

Production places
Australia
Production dates
2018

Collection metadata

ACMI Identifier

194773

Curatorial section

The Story of the Moving Image → Games Lab → GL-03. Cluster 3 → GL-03-C05

Object Types

Game

Collected

31120 times

Cite this work on Wikipedia

If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/122407--rise-2018/ |title=Rise (2018) |author=Australian Centre for the Moving Image |access-date=4 September 2026 |publisher=Australian Centre for the Moving Image}}