Infinity is created live and each character is unique, with its hypnotic beings born from code through a process known as ‘procedural generation’.
Procedural generation is often used in videogames to create animated characters, digital landscapes, textures, and even sound effects – all in real time. Universal Everything (UE) used motion-capture technology and CGI (computer-generated imagery) to create a suite of character models. They then established a set of rules to determine how colour, texture and shape could be combined before an algorithm was programmed to randomly select combinations. This generates infinite variations in the characters you meet on screen.
Universal Everything see this creative process as a collaboration between humans and computers. What’s fun about the method is that not even UE know who the computer might create next!
Watch a two-hour live stream of Infinity
This alive and joyful artwork is made possible only with bespoke coding and latest Apple M1 chip or Nvidia graphics technology. This stream broadcast from the UE studio which runs on 100% renewable energy and solar panels.
Creative Director: Matt Pyke
Executive Producer: Claire Spencer Cook
Design and Unity Development: Adam Samson
Sound Design: Simon Pyke
Studio Technician: Spike Thompson
Find out how Infinity was made, in this short presentation by Universal Everything's Interactive Creative Director, Joel Gethin Lewis.
Discover the story behind Universal Everything in this video featuring key members of the collective.
