Cyberpunk 2077

Poland, 2018

™© 2024 CD PROJEKT S.A

Videogame Videogames
Photograph by Mark Ashkanasy

Cyberpunk 2077’s Night City shows how the genre builds its world. The videogame, based on the 1988 tabletop role-playing game, puts players in a city filled with tall skyscrapers, bright neon lights and crowded streets. It’s a chaotic mix of luxury and poverty, where high-tech riches sit next to rough urban areas, with streets full of motorcycle gangs and skies patrolled by corporate mercenaries

The world’s visual design follows four styles: Kitsch, Entropism, Neomilitarism, and Neokitsch. Kitsch shows the middle class, where people use cyberware for looks, featuring bright and flashy buildings. Entropism represents poverty and focuses on function over style, using everyday items with a “cyberpunk twist,” like holographic displays on mirrors. Neomilitarism is the style of megacorporations, which looks sleek, simple and powerful, with big structures like those in Blade Runner. Lastly, Neokitsch is for the ultra-wealthy, using rare materials like gold and leather in its designs.

Though Night City is inspired by cities like Hong Kong, LA and Detroit, the developers didn’t use actual maps or plans. They aimed to create a city with its own dangerous personality while keeping it believable. Urban designers ensured the highways, districts, and layout felt realistic. Concept artists designed everything from skyscrapers to small props, while 3D artists made digital models, and level artists brought them into the game. Experts in architecture and landscaping helped make it feel real.

Buy Cyberpunk 2077 on Steam

Photograph by Mark Ashkanasy

Cyberpunk 2077 co-creator Mike Pondsmith on creating a cyberpunk world.

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Collection

Not in ACMI's collection

Previously on display

27 April 2025

ACMI: Gallery 4

Credits

Production places
Poland
Production dates
2018

Collection metadata

ACMI Identifier

197179

Curatorial section

The Future & Other Fictions → S2: Worldbuilding, Resistance & Revolt → Cyberpunk 2077

Collected

82 times

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