Creating Worlds

Object
Courtesy Cave Research Foundation

Text commands, hand-drawn maps and borrowed access to mainframes brought early game worlds to life. Built on clunky machines and shared across primitive networks, they were shaped by people eager to explore a new technology. From dungeon crawls to early online chatrooms, these creations weren’t just technical feats – they were acts of world-building. Dreamers, designers and players pushed the limits of what games and computers could do, glimpsing a future where digital spaces might feel as real as the world outside.

Collection

Not in ACMI's collection

Previously on display

8 February 2026

ACMI: Gallery 4

Collection metadata

ACMI Identifier

198405

Object Types

Group

Collected

48287 times

Cite this work on Wikipedia

If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/125359--creating-worlds/ |title=Creating Worlds |author=Australian Centre for the Moving Image |access-date=30 July 2026 |publisher=Australian Centre for the Moving Image}}