Speedrun

Object

Celeste (2018) is a game about continuing onwards, even when things are tough. Created by Noel Berry and Maddy Thorson just before Thorson’s gender transition, the game is a metaphor for a young woman facing struggles with mental health and identity, represented as one great task: climbing a mountain. It’s famous for its satisfying movement controls, and notoriously challenging platforming.

Being a high-level speedrunner requires an incredible knowledge of the game’s environments and the quirks of its technical infrastructure. They memorise the game’s layout and experiment with controls to create unexpected advantages. Speedrunners will do almost anything to shave off a few milliseconds.

This interactive gives you the chance to face off against one of the world’s best. Most players take under an hour to complete the Forsaken City level of Celeste.

Collection

Not in ACMI's collection

Previously on display

8 February 2026

ACMI: Gallery 4

On other websites

View at www.igdb.com

Collection metadata

ACMI Identifier

198413

Object Types

Group

Cite this work on Wikipedia

If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/125366--speedrun/ |title=Speedrun |author=Australian Centre for the Moving Image |access-date=3 September 2026 |publisher=Australian Centre for the Moving Image}}