Hollow Knight: Silksong

Australia, 2025

Object On display
Courtesy Team Cherry

Hollow Knight: Silksong (2025) combines stunning hand-drawn 2D animation with cutting-edge creative technology to bring its mysterious, insect-filled kingdom to life. Every mossy ruin, glowing cavern and towering city deepens the game’s atmosphere. Through expressive characters and evocative soundscapes, Silksong invites players into a richly imagined realm woven with silk and song.

Curator Notes

Adelaide-based games studio Team Cherry is known for their detailed world design and clever environmental storytelling. Their latest is Hollow Knight: Silksong (2025), set in the kingdom of Pharloom.

Rather than starting with a list of powers, items or plots points, Team Cherry took a different approach. They treated Pharloom as a real place, designing its geography and logic first, then imagining what creatures, plants or structures might naturally exist within.

This way of building a world mirrors how players experience the game – by slowly uncovering Pharloom’s secrets through exploration.

Bringing Hornet to life

Hornet, the main character in Hollow Knight: Silksong, is a warrior princess navigating an unfamiliar world. Known for her speed, skill, and sharp needle weapon, Hornet was first introduced as a rival in Hollow Knight (2017). In Silksong, she gains many new abilities, each with its own set of animations. Team Cherry created hundreds of hand-drawn sprites to capture her movements, showing great detail and care in every frame.

A white sketchbook with frenetic pencil sketches on it, of Hornet, the protagonist of Hollow Knight Silksong, a bug-like creature with a U shaped head and big dark eyes, dashing and jumping through the air, armed with a needle. on the right side is the knight from hollow knight, a more squat figure who has a nail for a weapon and is also bug like with horns.

A development sketchbook for Hollow Knight: Silksong. Courtesy Ari Gibson.

Boss fights: Battling Trobbio and The Last Judge

Hornet is a much more agile, powerful character than the protagonist of Hollow Knight (2017) – so everyone else’s combat had to become much more complex to match her in the sequel.

Bosses, in particular, are more intelligent, agile and powerful: they chain attacks together, switch strategies mid-action, and keep the players on their toes.

These flowcharts reveal the programming logic behind two different boss fights.

A flowchart of the moves used by one of the bosses in Hollow Knight: Silksong.

The Last Judge boss battle flowchart. Courtesy Team Cherry.

The fight against Trobbio is based more on spectacle and fun than challenge. Trobbio’s move-set mirrors Hornet’s – he is a similar size, and agile and good at dodging, darting around the screen as he attacks.

A flowchart of the moves used by one of the bosses in Hollow Knight: Silksong.

Trobbio boss battle flowchart. Courtesy Team Cherry.

Team Cherry often play with scale and size in their boss combats. The Last Judge, a representative of the Citadel, is designed to be as overwhelming as the holy city itself. Tall and lithe, he is able to reach Hornet at any height, and quick enough to catch her.

Moss Grotto & The Citadel

A screenshot of the moss grotto level in hollow knight: silksong, with the character hornet in a red cloak standing against a lush green background.

Moss Grotto. Courtesy Team Cherry.

Pharloom is designed to be a place, not just a series of levels. Players learn about the world and what they can do in it through the design of the environment.

Rather than a tutorial, the game starts in Moss Grotto. In this area, players explore the environment and tackle weaker enemies so they can get used to the game’s mechanics.

This green, peaceful landscape echoes throughout the game in underground mossy retreats, which sprout from the depths of the earth.

A screenshot of a battle between Hornet, the protagonist of silk song, and another figure against a holy city background. The enemy is dashing down at Hornet and she is blocking it in a shower of sparks.

The Citadel. Courtesy Team Cherry.

Hornet’s quest ends in the Citadel – an enormous holy city at the top of the game’s world. It’s rich and romantic, filled with grand buildings designed to impress players and make them feel small.

Co-director Ari Gibson likens it to ancient Rome – the home of a ruling class whose unchecked power has grave and wide-reaching consequences. We can see this throughout the game – from outposts mimicking its grand architecture to societies shaped by its demands.

A sketchbook featuring sketches of Hornet from HOllow Knight Silksong moving frenetically in dashed lines.

A sketch of Hornet and Trobbio from Hollow Knight: Silksong. Courtesy Ari Gibson.

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Not in ACMI's collection

On display until

8 February 2026

ACMI: Gallery 4

Credits

Production places
Australia
Production dates
2025

Collection metadata

ACMI Identifier

198409

Object Types

Group

Collected

7240 times

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