InBento

Mathematically transforming food with InBento

Rotate, translate and transform your way to a full belly as we explore mathematical transformations to make the perfect bento lunch box in InBento.

Year levels: Recommended Years 5-6

Subject area: Maths

Technology required: The game needs to be purchased and downloaded prior to playing. It is available on a range of devices - itch.io, Apple app store, Google Play. You do not need one copy of the game per student. Students can play together on one device, or students can take turns sharing the device (it is easy to go back and replay previous levels).

Download the full lesson plan

Lesson activities

By the end of this lesson, students will

know
1.Definitions of: Translation, Rotation and Reflection
2.Understand that translations, rotations and reflections can change the position and orientation of an object, but not shape or size
be able to
1.Identify and describe different types of mathematical transformation – reflection, translation, rotation
2.Design a puzzle that can be solved by using a sequence of mathematical transformations
improve
1.Ability to predict the effect of a transformation, by picturing the outcome in their mind

Author

You are free to copy, communicate and adapt this lesson plan which was created by Megan Pusey and licensed under a Creative Commons Attribution 2.0