zork_videogame_artwork

Teaching with Videogames: Crafting narratives with descriptive language and the classic text-based adventure “Zork”

Students explore the classic text-based adventure game “Zork” then craft their own interactive narratives using Twine software.

Year levels: 8-10

Subject areas: English

Suggested duration: 2-3 lessons

Technology required:

  • individual devices (or adapt to work in small groups) plus internet

Download the full lesson plan

The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.

zork_videogame_screengrab

In this lesson, students will

1.Immerse themselves in the captivating universe of Zork to dissect its mechanics, storytelling techniques, and design elements.
2.Uncover the art of descriptive language and understand the impact of player choices on branching narratives.
3.Create their own text-based adventure games using Twine.

By the end of this lesson, students should

know
The Elements of Interactive Storytelling
Understand Gameplay Mechanics
The historical significance of Zork as a pioneering text-based adventure game
Basics of how to use the Twine software for creating text-based interactive narratives
be able to
Analyse Storytelling Techniques
Apply Creative Writing Skills
Create Interactive Narratives
improve
Critical Analysis, Collaboration and Communication
Creative Expression, Digital Literacy
Iterative improvement process

Authorial credit

You are free to copy, communicate and adapt this lesson plan which was created by Jesse De Maria, edited by Hannah Darkling, ACMI and licensed under a Creative Commons Attribution 2.0.