
Teaching with Videogames: Crafting narratives with descriptive language and the classic text-based adventure “Zork”
Students explore the classic text-based adventure game “Zork” then craft their own interactive narratives using Twine software.
Year levels: 8-10
Subject areas: English
Suggested duration: 2-3 lessons
Technology required:
- individual devices (or adapt to work in small groups) plus internet
Download the full lesson plan
The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.

In this lesson, students will
1. | Immerse themselves in the captivating universe of Zork to dissect its mechanics, storytelling techniques, and design elements. |
2. | Uncover the art of descriptive language and understand the impact of player choices on branching narratives. |
3. | Create their own text-based adventure games using Twine. |
By the end of this lesson, students should
The Elements of Interactive Storytelling |
Understand Gameplay Mechanics |
The historical significance of Zork as a pioneering text-based adventure game |
Basics of how to use the Twine software for creating text-based interactive narratives |
Analyse Storytelling Techniques |
Apply Creative Writing Skills |
Create Interactive Narratives |
Critical Analysis, Collaboration and Communication |
Creative Expression, Digital Literacy |
Iterative improvement process |