Students looking at computer 2160 x 1023

Years 9–10

Game stories


Explore videogame narrative through interactive fiction

In this short workshop, students are introduced to narrative design concepts for videogames. They'll then plan, write and code their own piece of interactive fiction that utilises branching narrative techniques and game mechanics.

Students will:

- get an introduction to narrative design and the role of a narrative designer

- apply an understanding of narrative game features to an original work

- look at different types of interactive narrative forms such as linear, branching, as well as features such as gating and variables

- explore the relationship between narrative and game mechanics

- paper prototype their narrative

- use interactive fiction software Twine to produce a playable story level featuring specialised code and prose

This workshop also includes a pre-booked visit to ACMI's new exhibition The Story of the Moving Image.

Term 2 bookings (invoice, P.O required)

Term 3 & 4 bookings (invoice, P.O required)

Term 3 & 4 bookings (credit card)


Monday to Thursday during school terms

10am-1:30pm or 11:15am -12:45pm


Per class / up to 30 students



Morning session: workshop 10-11:45am, lunch, then exhibition visit 12:30-1:30pm

Later session: exhibition visit 11:15am-12:15pm, lunch, then workshop 12:45pm-2:30pm

Learning areas and capabilities

English, Media Arts, Digital technologies, Visual Arts, Critical and Creative thinking.