Stel - hero image
Free
Stel (image courtesy Cool Bean Not Incorporated)

Stel

Cool Bean Not Incorporated | Australia |

This event has ended and tickets are no longer available.

It was supposed to be simple trip to the doctor, but instead of medicine you received a map, and were shoved into an unfamiliar land to have your mettle tested.

Stel, a young boy, is sent off to find the local Witch by his ill father. Instead the Witch gives Stel vague instructions for tasks he needs to complete.

In a 3rd-person perspective, puzzle-lite, narrative-driven game, do what’s been asked of you … What was that, again?

Become part of the ACMI + RMIT Audience Lab by downloading and playing Stel and providing feedback via Discord.

Share your experience of playing the game via the Twitter hashtag #acmirmit – comment, upload a video of you playing or share some screen grabs.

About Cool Bean Not Incorporated

Cool Bean Not Incorporated are four students from RMIT's Games Design and IT Games and Graphics Programming courses.

Keira Shelley is an illustrator and game designer based in Melbourne, skilled in concept art and poly modelling. They enjoy making small 2D and 3D narrative driven games with an environmental storytelling focus (Itch.io, Twitter, website).

Jenny Kilroy is a game designer in Melbourne, focused on gameplay, concept/story and level design, with an interest in making humour-centric, narrative games. (Itch.io, Twitter, website).

Harry Ellem is a programmer based in Melbourne, with an interest in lighting, level and sound design (Itch.io, Twitter).

Ben Frye is a programmer based in Melbourne, with an interest in music and shaders (Github, Twitter).

Want to learn more about becoming a game developer?

Explore what's on offer through RMIT's Bachelor of Design (Games).

Major Research Partner

When

28 Nov – 12 Dec 2020

See below for additional related events

Content warning

Stel contains mature themes

Controls

Stel is compatible with both Keyboard and Mouse, and Controller combinations (Xbox / PlayStation).

Keyboard and Mouse Controls

Directional Movement: WASD
Control Camera: Mouse
Space Bar: Control Camera
E: Jump
Middle Scroll: Pick Up and Interact
1 2 3 Keys: Cycle between tools

Controller

Left Analogue Stick: Directional Movement
Right Analogue Stick: Control Camera
A/X: Jump
B/Circle: Pick Up and Interact
L-R Trigger: Cycle between tools

Test other ACMI + RMIT Audience Lab videogames