Stuck - screenshot
Stuck (image courtesy Andrew Karalis)


Andrew Karalis | Australia | 2020

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28 Nov – 12 Dec 2020

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Stuck is a small, experimental game about feelings of isolation, depression and being caught in cycles.

Stuck's creation coincided with Melbourne's long period of extended lockdown during the height of the COVID-19 pandemic. Its themes were inspired by many of the events over the course of 2020 and developer Andrew Karalis' own personal experiences coping with them.

'Stuck' is a gentle and reflective experience that I hope people can find comforting in the hard times we've been through and continue to find ourselves in.

Andrew Karalis

Become part of the ACMI + RMIT Audience Lab by downloading and playing Stuck and providing feedback via Discord.

Share your experience of playing the game via the Twitter hashtag #acmirmit – comment, upload a video of you playing or share some screen grabs.

About Andrew Karalis

Andrew is a game developer based in Melbourne, who's games tend to be small and focus on tactility and novelty. His lifelong dream is for Shigeru Miyamoto to tell him he's done a good job.

Visit Andrew's page.

Reach out to Andrew on Twitter.

Want to learn more about becoming a game developer?

Explore what's on offer through RMIT's Bachelor of Design (Games).

Major Research Partner

Content warning

Stuck contains mature themes


Use the mouse to spin the ball and progress.

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