Stuck is a small, experimental game about feelings of isolation, depression and being caught in cycles.
Stuck's creation coincided with Melbourne's long period of extended lockdown during the height of the COVID-19 pandemic. Its themes were inspired by many of the events over the course of 2020 and developer Andrew Karalis' own personal experiences coping with them.
'Stuck' is a gentle and reflective experience that I hope people can find comforting in the hard times we've been through and continue to find ourselves in.
Become part of the ACMI + RMIT Audience Lab by downloading and playing Stuck and providing feedback via Discord.
Share your experience of playing the game via the Twitter hashtag #acmirmit – comment, upload a video of you playing or share some screen grabs.
About Andrew Karalis
Andrew is a game developer based in Melbourne, who's games tend to be small and focus on tactility and novelty. His lifelong dream is for Shigeru Miyamoto to tell him he's done a good job.
Visit Andrew's Itch.io page.
Reach out to Andrew on Twitter.
Want to learn more about becoming a game developer?
Explore what's on offer through RMIT's Bachelor of Design (Games).
28 Nov – 12 Dec 2020
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