Production design in Hollow Knight

Australia, 2017

Courtesy Team Cherry

Object On display Videogames

In the ruined kingdom of Hallownest, a lone hero fights through underground catacombs to discover what happened to this once magnificent world.  

Independent game studio Team Cherry created one of Australia’s biggest breakout hits in recent memory with Hollow Knight. Team Cherry’s Ari Gibson and William Pellen started development by making a central area, called the Forgotten Crossroads, and then built outwards to create a sprawling network of levels for players to unlock and explore. These were first mapped on paper and then each location was given a unique aesthetic, like crystals, forests, fungi and bees. Those areas started as sketches alongside the set decorations that appear in the level, like enemies, trees and other details, which become game assets to populate the world.

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Collection

Not in ACMI's collection

Previously on display

8 February 2024

ACMI: Gallery 1

Credits

production company

Team Cherry

Production places
Australia
Production dates
2017

Collection metadata

ACMI Identifier

Curatorial section

The Story of the Moving Image → Moving Worlds → MW-03. Production Design → MW-03-C02

Collected

137170 times

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If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/100861--production-design-in-hollow-knight/ |title=Production design in Hollow Knight |author=Australian Centre for the Moving Image |access-date=28 March 2024 |publisher=Australian Centre for the Moving Image}}