Production design in Hollow Knight

Australia, 2017

Courtesy Team Cherry

Object

In the ruined kingdom of Hallownest, a lone hero fights through underground catacombs to discover what happened to this once magnificent world.  

Independent game studio Team Cherry created one of Australia’s biggest breakout hits in recent memory with Hollow Knight. Team Cherry’s Ari Gibson and William Pellen started development by making a central area, called the Forgotten Crossroads, and then built outwards to create a sprawling network of levels for players to unlock and explore. These were first mapped on paper and then each location was given a unique aesthetic, like crystals, forests, fungi and bees. Those areas started as sketches alongside the set decorations that appear in the level, like enemies, trees and other details, which become game assets to populate the world.

On display until:

ACMI: Gallery 1

9 February 2023

Credits

production company

Team Cherry

Appears in

Constellation

City of animals (Hollow Knight - Production Design)

The adorable bugs that occupy Hallownest in the game Hollow Knight aren't the first anthropomorphised critters in film.

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Collection metadata

ACMI Identifier

182484

Curatorial section

The Story of the Moving Image → Moving Worlds → 03. Production Design → MW-03-C02

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17660 times

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