In the ruined kingdom of Hallownest, a lone hero fights through underground catacombs to discover what happened to this once magnificent world.
Independent game studio Team Cherry created one of Australia’s biggest breakout hits in recent memory with Hollow Knight. Team Cherry’s Ari Gibson and William Pellen started development by making a central area, called the Forgotten Crossroads, and then built outwards to create a sprawling network of levels for players to unlock and explore. These were first mapped on paper and then each location was given a unique aesthetic, like crystals, forests, fungi and bees. Those areas started as sketches alongside the set decorations that appear in the level, like enemies, trees and other details, which become game assets to populate the world.
Our collection comprises over 40,000 moving image works, acquired and catalogued between the 1940s and early 2000s. As a result, some items may reflect outdated, offensive and possibly harmful views and opinions. ACMI is working to identify and redress such usages.
Not in ACMI's collection
On display until
8 February 2024
ACMI: Gallery 1
The Story of the Moving Image → Moving Worlds → MW-03. Production Design → MW-03-C02