Fumito Ueda may have only two published games but each one has had such an impact that his influence is felt keenly across the industry. Ueda joined Sony Computer Entertainment in 1997 where he developed his first game, ‘ICO’ (2001), a beautifully poetic adventure game based on an abstracted boy-meets-girl premise. Ueda’s next game, ‘Shadow of the Colossus’ (2005) took an opposing theme to ICO’s sacrificial narrative, with the aim being to topple 16 giant mythical beings to restore the life of a girl named Mono.
NB: This interview was conducted in Fumito Ueda’s native language of Japanese and features English subtitles. Interviewer is neither seen nor heard onscreen.
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Collection
In ACMI's collection
Previously on display
22 April 2019
ACMI Viewing Booths
Credits
Collection metadata
ACMI Identifier
B2002614
Languages
English
Japanese
Audience classification
Mediatheque - all ages (ACMI classified)
Subject categories
Agriculture, Business, Commerce & Industry → Designers
Archival, Cinemagazines & Newsreels
Archival, Cinemagazines & Newsreels → Archival materials
Archival, Cinemagazines & Newsreels → Interviews
Crafts & Visual Arts → Designers
Documentary → Documentary films - Australia
Education, Instruction, Teaching & Schools → Design - Study and teaching
Educational & Instructional → Educational films
Food, Health, Lifestyle, Medicine, Psychology & Safety → Video games
Hobbies, Recreation & Sport → Computer games
Hobbies, Recreation & Sport → Games
Sound/audio
Sound
Colour
Colour
Holdings
DVCAM; Master
DVD [PAL]; Copy
DVD [PAL]; Back-up
MOV file H264; ACMI Digital Access Copy - presentation
DVCAM; Sub-master
MPEG-4 Digital File; ACMI External Digital Access Copy